Tag Archives: Animation

Moana Is a Cheery Throwback to the Heights of the Disney Renaissance

There is a little bit of magic in Disney films of a certain stripe, when the music swells and the counterpoint kicks in and the protagonist hears the call to adventure and your cold, icy heart can’t help but melt just a little as you feel the hero’s same pull toward the horizon and mix of excitement and trepidation over the sheer possibilities. Moana is filled to the brim with these moments, the kind that make the most of the hero’s journey the films sets its eponymous protagonist on. And it capitalizes on Moana’s unique combination of self-confidence, internal conflict, and gnawing uncertainty, that give her layers and make her a compelling figure.

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Adventure Time: “The Comet” – The Different Shades of Meaning as Finn Finds His Place


The Land of Ooo, the setting for Adventure Time, is a bright, candy-colored world, but those garish hues mask the harsher truth revealed over the course of the show — that the series takes place not in some wholly imaginary fantasy land, but rather on Earth, generations after humanity was wiped out in “The Great Mushroom War”. That kind of contrast is also the central conceit of the show, where a series that, on the surface, appears to be a silly children’s cartoon, with brightly-colored characters and goofy adventures, reveals an unexpected depth, sensitivity, poignance, and even, occasionally, profundity, belied by the fairy tale nature of its setting and style.

Adventure Time embraces the basics of its palette in “The Comet”, the finale of the show’s sixth season. There are three distinct philosophies on life and on choosing one’s path within it offered in “The Comet”. These philosophies are symbolized by the three primary colors, and none of them is so favored or dismissed as to be dominating or irrelevant in the show’s calculus.

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Daria: “The Misery Chick” – Why Daria Is One of Television’s Most Interesting Characters

 

The first season of Daria is good, but not great. Many of the elements that would eventually establish the show as a touchstone for disaffected youth were already in place in these early installments. From the beginning, Daria showed off the deadpan snark that would make her famous; the rest of the Morgendorffer clan had their basic personalities sketched out, and the show was already devoted to shining a satirical light on the lumpier parts of high school and teenage life writ large.

But in the show’s early going, its bread-and-butter humor and critiques of life as a young adult are a little less sophisticated and a little more obvious. The satire isn’t as sharp or incisive as it would become later in the series, and the secondary characters are flatter and more stereotypical. Most of all, the series only gives glimpses of the depth and insight series creators Glenn Eichler and Susie Lewis Lynn would eventually imbue into Daria and the show’s title character.

This all makes me sound far more negative on Season 1 than I mean to be. Even if Daria had never progressed past what it was able to accomplish in its first season– creating a fully formed protagonist who could wield witty barbs like a literate ninja, mustering a solid dose of knives-out fun directed at one-dimensional high school archetypes, and offering a fractured take on life as a teenager–it would still be an enjoyable series with a memorable hook.

But in “The Misery Chick”, an episode written by Eichler that served as the finale of the show’s first season, the folks behind Daria showed the series’s uncanny ability to address complicated, meaningful topics with a deft hand. What’s more, the episode served as something of a mission statement for Daria herself and also proved that the series could show empathy for its broader, less likeable secondary characters, revealing the hidden depths and humanity of the less-flatteringly-depicted residents of Lawndale. These are the elements that allowed Daria to transcend being a simple paean to teenage snark, and become one of the most incisive and hilarious looks at young adulthood ever on television.

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ReBoot’s First Two Seasons: The Birth of Computer Animation on Television

Toy Story, the first fully CGI feature film, would still have worked without its groundbreaking, digitally-rendered aesthetic. The film’s visuals were certainly eye-popping in 1995, and Pixar’s decision to feature toys as the main characters was partly motivated by an aim to mask the limitations of computer animation at the time. But at its core, Toy Story is a universal tale about jealousy and acceptance than transcends the particular style employed by its creators. It could have been a traditionally animated film or a comic book or even a puppet show, and while some of its elements would certainly have been lost or changed in translation, the heart of the film would still work just as effectively.

ReBoot, on the other hand, the first fully CGI television show (which, incidentally, predates Toy Story by about a year), may very well be inextricable from the medium in which it was expressed. The show’s premise is inherently tied to technology. Set in Mainframe, an electronic metropolis that represents the inner workings of a computer, the world of ReBoot is replete with a series of anthropomorphic “sprites”, “binomes”, and “viruses” who deal with reality-altering games input by a mysterious “User”, unruly visitors from “The Supercomputer”, and vague whispers about “The Web.”

As with Toy Story, the artificiality of ReBoot’s setting helped the show to overcome the fact that full photorealism was beyond the reach of computer animation in the early 90s. But that same digital aesthetic also proved to be the perfect medium for depicting this sort of world, to the point that it’s hard to imagine the series working apart from the computer-generated imagery that made the show stand out among its Saturday morning brethren. That’s why I’m more than a little leery of the upcoming, inevitable reimagining of the series. Part of what made ReBoot so inseparable from its computer-animated style is the fact that the show was not merely closely connected to technology; it was closely connected to a conception of technology as it existed in 1994.

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A Christmas Carol (2009): Jim Carrey, Robert Zemeckis, and a Mishmash of Tones


Every modern adaptation of A Christmas Carol starts out at a disadvantage. No matter the strengths of its take on the material, no matter what unique flourishes or embellishments it adds, no matter how novel its interpretation, the new version will inevitably be compared to its hallowed predecessor, so ingrained in the public consciousness that it has become a part of the cherished lore of the holiday season.

I am speaking, of course, of the classic 1992 film, The Muppet Christmas Carol, starring Michael Caine and Kermit the Frog, in the production that forever proved that Dickens’s work is best realized in shades of well-trained British grump and felt.

Despite working in the shadow of that seminal work, writer and director Robert Zemeckis, of Back to the Future fame, brought Dickens’s story to life anew in his motion-captured retelling of the classic tale. The film stars Jim Carrey as the curmudgeonly Ebenezer Scrooge, Gary Oldman as his put-upon employee Bob Cratchit, and Colin Firth, Robin Wright, Bob Hoskins, and Cary Elwes who, alongside Carrey and Oldman, play multiple roles in filling out the film’s cast. While Zemeckis assuredly puts his own stamp on the source material, in the end, his interpretation is a muddled one.

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