Tag Archives: Computer Animation

Moana Is a Cheery Throwback to the Heights of the Disney Renaissance

There is a little bit of magic in Disney films of a certain stripe, when the music swells and the counterpoint kicks in and the protagonist hears the call to adventure and your cold, icy heart can’t help but melt just a little as you feel the hero’s same pull toward the horizon and mix of excitement and trepidation over the sheer possibilities. Moana is filled to the brim with these moments, the kind that make the most of the hero’s journey the films sets its eponymous protagonist on. And it capitalizes on Moana’s unique combination of self-confidence, internal conflict, and gnawing uncertainty, that give her layers and make her a compelling figure.

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ReBoot: The Guardian Code Earns Its Fan Backlash


I’m old enough to be able to remember when The Simpsons first started using Comic Book Guy — the portly, surly, and above all opinionated proprietor of Springfield’s local comic shop — as a stand-in so the show could poke fun at its die hard fans. The reaction was as swift and negative as you’d expect, with series’s biggest devotees (often its biggest critics) taking great offense, not only at being cast as schlubby lowlifes, but at having their concerns dismissed as pointless, nerdy nitpickery.

So it felt like deja vu when ReBoot: The Guardian Code — the 2018 revival of the groundbreaking 1994 computer-animated television show, ReBoot — depicted the hardcore fans of the original series in nearly the exact same way and received the same sort of response.

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ReBoot’s First Two Seasons: The Birth of Computer Animation on Television

Toy Story, the first fully CGI feature film, would still have worked without its groundbreaking, digitally-rendered aesthetic. The film’s visuals were certainly eye-popping in 1995, and Pixar’s decision to feature toys as the main characters was partly motivated by an aim to mask the limitations of computer animation at the time. But at its core, Toy Story is a universal tale about jealousy and acceptance than transcends the particular style employed by its creators. It could have been a traditionally animated film or a comic book or even a puppet show, and while some of its elements would certainly have been lost or changed in translation, the heart of the film would still work just as effectively.

ReBoot, on the other hand, the first fully CGI television show (which, incidentally, predates Toy Story by about a year), may very well be inextricable from the medium in which it was expressed. The show’s premise is inherently tied to technology. Set in Mainframe, an electronic metropolis that represents the inner workings of a computer, the world of ReBoot is replete with a series of anthropomorphic “sprites”, “binomes”, and “viruses” who deal with reality-altering games input by a mysterious “User”, unruly visitors from “The Supercomputer”, and vague whispers about “The Web.”

As with Toy Story, the artificiality of ReBoot’s setting helped the show to overcome the fact that full photorealism was beyond the reach of computer animation in the early 90s. But that same digital aesthetic also proved to be the perfect medium for depicting this sort of world, to the point that it’s hard to imagine the series working apart from the computer-generated imagery that made the show stand out among its Saturday morning brethren. That’s why I’m more than a little leery of the upcoming, inevitable reimagining of the series. Part of what made ReBoot so inseparable from its computer-animated style is the fact that the show was not merely closely connected to technology; it was closely connected to a conception of technology as it existed in 1994.

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