-
Recent Posts
- Better Call Saul: There Are No Happy Endings between a “Rock and Hard Place”
- Black Widow Keeps It in the Family for Natasha’s Last Ride
- Loki Finds New Purpose in the Man behind the Mischief
- In its Debut, Star Wars: The Bad Batch Decides Whether to Obey or Rebel
- Nomadland: A Film Out of Time, For Our Times
Archives
Recent Comments
Meta
Tag Archives: Episode Reviews
South Park Tries to Forget in its Season Finale: “The End of Serialization As We Know It”
“The End of Serialization As We Know It,” the finale of South Park’s ambitious twentieth season, closes with a speech about wiping the entire Internet clean and offering everyone a chance to start over. Troll Trace, the catalyst for the latest looming global catastrophe to confront this surprisingly consequential Colorado town, had threatened to expose anything and everything that anyone has ever said or done online. The town’s hard fought victory against the website guaranteed that risk of exposure, and the ensuing chaos, wouldn’t come to pass. With the threat extinguished, everyone can have a new start, a renewed chance to go on without all the baggage they’ve accumulated from years of surfing and posting and perhaps even trolling.
That sentiment echoes two articles, both of which are a few years old, but feel even more relevant now than when they were written. The first is a New York Times editorial entitled “The Web Means the End of Forgetting.” It talks about the then-nascent emergence of social media and the way that the rise of what, in the salad days of 2010, was referred to as “Web 2.0” was poised to change things. The emergence of user-generated content as the engine of the Internet meant that more and more of lives was being preserved for the foreseeable future. Everything we posted threatened to become inescapable, destined to follow us and prevent us from living down our worst moments. The second is a satirical video from The Onion that presents the same idea in a much more succinct and amusing fashion, entitled simply: “Report: Every Potential 2040 President Already Unelectable Due To Facebook.”
They, and this episode of South Park, are getting at the same idea — that even though the Internet is an incredible tool that has changed the world, helping to democratize everything from art, to business, and even to politics, there are downsides to the digital lives we lead today. The way that so much of how we consume our media, how we work, and how we interact with the world, is filtered through our digital devices means not only that we’re easier to rile up, but that so much of what we do is captured forever, waiting to rear its ugly head and expose our weaker moments to everyone. That’s the central threat at the core of the show’s season finale.
The Walking Dead Offers Four Great Sequences and Remembers Those It’s Lost in “Go Getters”
So often, the average Walking Dead episode is a mixed bag — a collection of scenes where half of them excite and the other half result in eyerolls. But what keeps so many still watching is the way that the show can put together a few extraordinary sequences — ones focused on character, or a tense interrogation, or even the usual zombie-killing action — that remind us why we started following the series in the first place. There are four sequences in “Go Getters” that show the potential of The Walking Dead, the things that keep us coming back, in an episode centered on how we honor, vindicate, and above all remember the dead.
The Walking Dead Gets Biblical in its Season 7 Premiere, “The Day Will Come When You Won’t Be”
Most people know the bible story of when God tested Abraham. It’s one of those biblical references that just filters through the popular consciousness, even if you haven’t cracked open Genesis anytime lately. The Good Lord tells Abraham, his devoted servant, to prove his devotion by offering his son, Isaac, as a sacrifice. Abraham follows this command, building an altar, binding his son to it, and raising his knife in the air, ready to perform the grisly deed. But God stops Abraham at the last minute, explaining to him that this was all simply a test of his devotion and then providing a ram to be sacrificed instead.
I can remember hearing this story in Sunday school and how the rabbi would milk this moment a bit. Keeping second graders enthralled with bible stories isn’t necessarily easy work, but he knew how to draw out the details of the story, embellish a little at the margins, and hold the tension of moments like that one. Even if you’d heard the rabbi tell this story half-a-dozen times before, he made you believe that maybe this time it would be too late, that Abraham would act and all would be lost. He knew, in short, how to build the suspense.
The Simpsons: Hank Scorpio and a Perfect Tone Are the Keys to Greatness for “You Only Move Twice”
One of the most persistent narratives about how and why The Simpsons fell from grace is that, at some point, the series lost its tether to reality. The argument goes that the tone of the show was always meant to be exaggerated, but also ultimately grounded, and that as the series got on in years, its quality suffered as it moved further and further away from the conceptual limits that kept The Simpsons at least nominally within the real world.
And yet “You Only Move Twice,” one of show’s most acclaimed episodes, also features one of the most outlandish twists in Simpsons history. After Homer moves the family for his new job in faraway Cypress Creek, it turns out that, unbeknownst to him, his cool new boss, Hank Scorpio, is actually a Bond villain. The twist isn’t depicted by way of subtle hints here or there or a last-minute reveal. Instead, the episode spends much of its run time ensconced in city-destroying lasers, ineffective death traps, and flame-thrower battles to repel the U.S. military, the very sort of farfetched fare that typically rankles diehard fans.
Then, to add to the absurdity, at the end of the episode, Scorpio seizes the East Coast and gives Homer a special parting gift — ownership of the Denver Broncos, replete with the team practicing on The Simpsons’ front lawn. It’s so far from reality, not to mention the standard rules of the show’s universe, that the series doesn’t even begin to address these developments in later installments. It’s exactly the kind of ridiculous, game-changing-yet-ignored ending that hated former showrunner Mike Scully and current ruler of The Simpsons roost Al Jean are routinely excoriated for today.
So why does this work so well in “You Only Move Twice”?
Posted in Television, The Simpsons
Tagged Albert Brooks, Episode Reviews, Rick and Morty, The Simpsons Season 8, Tone
Leave a comment
Game of Thrones: The Great and Terrible “Battle of the Bastards”
Game of Thrones is a show that thrives on violence. Its past installments featuring that sort of visceral thrill — from Ned Stark’s beheading to the various battles that have made up the series’ “special event” episodes — certainly tell complete stories, but they don’t skimp on the swords and sangre to help fill them out. Westeros is a world founded on violence, one where those in power gained it and kept it by waging war, killing, and trafficking in the kind of brutality that wins kingdoms and helps break ratings records.
So when Dany mounts Drogon and leads her tripartite crew of dragons off to destroy the slavers’ fleet, it initially feels new and different, since the winged-beast confrontations in the show so far have largely been limited in scope. It is, however, part and parcel with the show’s standard M.O. when it comes to death and destruction. The dragons’ attack on the fleet works well as a fist-pump moment, not only because it’s the first time the show’s depicted all three of them engage in this type of badassery (give or take a Qarth), but because the audience largely believes in Dany and her cause. Flames raining down from the sky, dispatched to guarantee that Meereen never again becomes a land of slavers, feels righteous.
But then there’s that little voice in the back of your head, the one that says the people on those ships are probably slaves too, not devoted perpetrators of evil. The attack may be a necessary evil. It is a show of force to ensure that the other masters of Slaver’s Bay don’t get any ideas and meant to guarantee that they think twice before challenging Dany’s regime.
Game of Thrones Explores the Symmetry of Westeros and its People in “No One”
For a several years now, Game of Thrones had a fairly reliable format for the structure of its episodes. We spend ten minutes in one location advancing one character’s story, ten minutes in another, and so forth and so on with little repetition beyond the possibility of some sort of coda for one of the stories at the end of the episode. But the show has been playing around with that format this season (with cold opens, longer segments, and other differences) and that trend continues in “No One.”
Instead of a semi-linear progression from place to place, there’s something approaching symmetry to the order in which we visit our heroes across Westeros and beyond. The episode begins with trips to Braavos, The Riverlands, and Meereen, and finishes by returning to these same places and stories in reverse order. The middle portion of the episode comes close to doing the same thing with stops in King’s Landing and Riverrun.
So why the symmetry?
Posted in Game of Thrones, Television
Tagged Arya Stark, Brienne of Tarth, Cersei Lannister, Edmure Tully, Episode Reviews, Game of Thrones, Game of Thrones S06E08, Game of Thrones Season 6, Greyworm, Jamie Lannister, Missandrei, Symmetry, The Brotherhood Without Banners, The Faceless Men, The Hound, Tyrion Lannister
2 Comments
Game of Thrones: The Broken People, Places, and Things in “Broken Man”
We don’t know who’s pulling the strings that tie the different corners of Westeros together. It may be the Old Gods; it may be The Seven; it may be the Drowned God; or it may be the Lord of Light. Septon Ray suggests they may all be different names for the same thing. But whoever has that power has left any number of those in Westeros and beyond in some sort of weakened state. They’ve taken away people’s strength, sapped them of their power and position, and left them, in a word, “broken.”
How Daredevil’s Season 2 Finale Dragged the Whole Season Down
What is it, to be a cheesy voiceover montage in the last moments of a season finale? Do you have to try to sum up an entire season’s worth of themes using vague doublespeak and an army of cliches? Will you narrate over clips of our heroes looking vaguely sad or frustrated in the vain hope of wringing some pathos out of this big hunk of corn pone? Must you include strange or cryptic teases for future seasons or series? Or can you just speak in platitudes about heroism and strength and hope that somewhere in that stew of hokum you stumble onto some mild profundity?
Game of Thrones: The Familial Bonds that Bolster and Break Us in “Blood of My Blood”
“Blood of My Blood.” The title gives it away. Though Game of Thrones is frequently centered on the idea of familial legacy, this episode in particular focuses on the bonds of family, the connections between parents and children and the other ties of kinship that can both pull us into place and break our hearts. These are the people who can save us, help us, make us stronger, but who also have a unique capacity to wound us, to frustrate us, and to unravel us.
Nowhere does “Blood of My Blood” explore the different sides of this idea more than in Sam’s return to his childhood home. Despite the smaller stakes and lack of major reveals as compared with the rest of the episode, Sam’s homecoming proved to be the best part “Blood of My Blood.” Game of Thrones spends most of its of time focused on the larger machinations of the plot in one form or another. Even when it’s not devoting time to the dragons or magic or other fantastical elements of Westeros, the show anchors itself around the titular game of thrones, as different players vie for power and an the existential threat comes from the north.
Despite this, Sam’s visit home has the feeling of something apart from the major story arc that drives the series. There’s no magic at play in Horn Hill. And while this brief stop is intended as a respite for Sam, Gilly, and Sam Jr. on the way to the Citadel, where Sam intends to earn his maester’s chain and ostensibly help Jon, there’s also little larger relevance to the detour when it comes to the show’s overarching plots. Instead, these scenes with Sam’s family offer a quiet character study, one whose chief purpose is to tell us more about who Sam is, where he came from, and what he’s become since he left home.