-
Recent Posts
- Better Call Saul: There Are No Happy Endings between a “Rock and Hard Place”
- Black Widow Keeps It in the Family for Natasha’s Last Ride
- Loki Finds New Purpose in the Man behind the Mischief
- In its Debut, Star Wars: The Bad Batch Decides Whether to Obey or Rebel
- Nomadland: A Film Out of Time, For Our Times
Archives
Recent Comments
Meta
Tag Archives: No Killing Codes
The Walking Dead Embraces Paradise, Peace, and Deadwood in “The Well”
In between Seasons 6 and 7 of The Walking Dead, I finally found the time to watch Deadwood, the acclaimed, short-lived HBO series that helped usher in the current era of prestige television that The Walking Dead has been trying desperately to be a part of. And though Deadwood is a longstanding critical darling while The Walking Dead has been a perpetual whipping boy in the critical community, the most recent seasons of TWD have focused on the same question that consumed Deadwood for its three-season run — specifically, what does it take to make a society?
That’s an oversimplification of both shows, but to my mind, Deadwood was first and foremost about what it means to build a civilization: the myths we perpetuate, the wheels we grease, and the dirt and blood we try to scrub off the floor or otherwise hide in the process. From the onset of the Alexandria arc, The Walking Dead has been interrogating the same idea. Whether it’s Deanna’s vision for Alexandria as the start of a sustainable bit of rebuilding, or Gregory running the Hilltop as his own little fiefdom, or Negan extracting his pounds of flesh with The Saviors, The Walking Dead has been interested in what type of system, what sort of leaders and visions for the future, will prevail. All of these people, like Deadwood’s Al Swearingen, are trying to fashion a society in the midst of something approaching a state of nature, and this era of the show seems as poised as any to dig into the ways that these differing perspectives clash and conflict.
How Daredevil’s Season 2 Finale Dragged the Whole Season Down
What is it, to be a cheesy voiceover montage in the last moments of a season finale? Do you have to try to sum up an entire season’s worth of themes using vague doublespeak and an army of cliches? Will you narrate over clips of our heroes looking vaguely sad or frustrated in the vain hope of wringing some pathos out of this big hunk of corn pone? Must you include strange or cryptic teases for future seasons or series? Or can you just speak in platitudes about heroism and strength and hope that somewhere in that stew of hokum you stumble onto some mild profundity?
Better Call Saul: “Gloves Off” — Tension, Motivation, Moral Codes, and Batman
It’s difficult to build tension and create real stakes in a prequel, and that problem is magnified the closer a film or television show gets to the familiar part of the timeline. If the audience already knows who lives and who dies, and who has to reach a certain point of the story unscathed for that matter, it can mute some of the excitement and intrigue of a particular plotline.
On the other hand, it can also heighten the tension in an episode by spotlighting the mystery between the known beginning and the known ending. As Better Call Saul shows Nacho planning a hit on Tuco, we know that Tuco lives; we know that Mike lives, and thanks to the opening scene in “Gloves Off”, we know that the crafty Mr. Ehrmantraut ends up bruised and battered, presumably in the attempt. All of this raises the question of how we get from Point A to Point B.
Does the hit go wrong? Does Mike beg off from Nacho and catch a beating for his troubles? In true Breaking Bad fashion does some unexpected intervening factor come into play and throw the whole situation out of whack? We don’t know, but we want to know, and that’s just part of the masterful job that BCS does in using its prequel status as a boon and not an obstacle when it comes to holding the audience’s attention.