Tag Archives: Walking Simulators

What Remains of Edith Finch and the Awesome, Terrible Power of Stories

When we want to remember someone, we tell stories about them. When we’re processing our traumas, we create representations of them to ease the pain. And when we feel trapped, our imaginations can give us a comfort and a lifeline.

That’s the idea at the center of What Remains of Edith Finch, the 2017 game developed by Giant Sparrow and its creative director Ian Dallas. As I discussed with Robbie Dorman on The Serial Fanaticist Podcast, the game tells the story of the Finches, using a visit to an old family home to trace six generations’ worth of seemingly inevitable misfortunes, and the conflicting efforts to remember the individuals behind them and to avoid sharing their fates.

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